04 July 2011, 09:43
I am developing a new iOS app where I needed an easy way to animate image sequences, move them, and have sound coordinated with it all. My first attempt at doing this was functional, but it did not use
CAAnimationto control the image sequence. However, performance wasn't the best. So I rewrote the
MKSoundCoordinatedAnimationLayerclass to use
CAAnimationinternally to coordinate everything. Read More...
18 January 2010, 14:42
For a project I am currently working on, I had the need to have more control over an animation sequence of images then what the built in support that UIView or CALayer provides. The import features I needed included sound coordination and heterogeneous frame durations. So, I wrote my own class to do this. Read More...
23 September 2009, 00:25
Sometime it is prefered that the image that gets displayed in an iPhone app is downloaded from the internet, much like an image in a web page. In order to make displaying a networked image as simple to accomplish as the UIKit's
UIImageView, I created the
08 September 2009, 00:07
01 May 2009, 16:00